AboutA composer from Portugal, specializing in music for videogames, my real name is João T. Araújo.
While studying music for 9 years, music composition for 6 years, interactive music and sound design for 2 years, and musicology for 3 years, I've focused on creating music for videogames while maintaining a deep interest in creating art in various forms. I've worked in several games - small and short productions, with limited groups and resources, which taught me how to operate with diverse teams and make the best work with what I was provided. Recently, I've been joining game jams to show the world what I have to offer to this area. I'm currently concluding a PhD in Arts as well, doing research on videogame composers' expansion of knowledge into areas of sound design, implementation, programming, and soft skills. I am also part of the multimedia department of the Center for Research and Studies of Fine Arts at the University of Lisbon. |
Work beyond videogames
Based on Matt Makes Games' Celeste.
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Favorite videogamesKentucky Route Zero
The Beginner's Guide Disco Elysium Hyper Light Drifter Black and White Favorite soundtracks
Transistor
Hyper Light Drifter Kentucky Route Zero Civilization IV Celeste Favorite composers
John Cage
Terry Riley Jóhann Jóhannsson Darren Korb Tigran Hamasyan |
Resume
Name: João Tiago Maia de Araújo
Pseudonym: John Elliott
Based in: Lisbon, Portugal
E-mail: johnelliott.comp at gmail.com
Experience:
Multiple DAWs and digital audio processing software (Reaper, Audacity, Pure Data);
Foley, field recording and editing;
Programming (Python, Java (Processing), and C# (Unity + FMOD));
Sound implementation middleware (FMOD);
Work in multiple videogames:
- (2016) Y.S.N.P. - Digital Games class assignment (music and sound design);
- (2016) Project Yin - Sound Design for Digital Media class assignment (music and sound design);
- (2016) O jogo do Joãozinho - Project Management class assignment (sound design);
- (2017) Axis of Getting Punched - "Games vs Nazis" game jam (music and sound design);
- (2017) Romantic - "Resist Jam" game jam (music and sound design);
- (2017) The Martian Anomaly - "Music Game Jam" game jam (music and sound design);
- (2018) INSECT!ON - "Global Game Jam 2018" game jam (music and sound design);
- (2018) Shell Shook - "The Very First Extra Credits Game Design Jam!" game jam (credits music and sound design);
- (2018) Immobile - "Game Maker's Toolkit Jam" game jam (music and sound design);
- (2019) Identifaction Doomsday - "Global Game Jam 2019" game jam (music and sound design);
- (2019) Home? - "Global Game Jam 2019" game jam (music and sound design);
- (2019) Take me Home - "Games for Good 2019" game jam (music and sound design);
- (2019) SurvivAll - "Neuro Game Jam 2019" game jam (music and sound design);
- (2019) Water Crisis Dilemma - "Neuro Game Jam 2019" game jam (music and sound design);
- (2019) Aether Burst - Academic project for Games & Apps course students (music and sound design);
- (2019) Pipeliners - "Yogscast Game Jam 2019" game jam (music and sound design).
Multiple installations and performance pieces:
- (2015) 235-152-369 (sound installation);
- (2016) nG (performance piece);
- (2016) nG (sound installation);
- (2018) Breathe (performance piece);
- (2018) OPUS (theatrical musical direction and performance).
Multiple original concert pieces:
- 12 electronic pieces;
- 11 solo pieces;
- 3 duo pieces;
- 2 trio pieces;
- 1 string orchestra piece;
- 1 quartet piece;
- 1 percussion and live electronics piece;
- 1 chamber orchestra piece;
- 1 symphonic band piece;
- 1 symphonic orchestra piece.
Languages:
Portuguese (native);
English (fluent);
French (beginner);
German (beginner);
Education:
(2000 - 2012) Calouste Gulbenkian's Music Conservatory - Degree in Music (Composition);
(2012 - 2015) Polytechnic Institute of Lisbon (ESML) - Bachelor's Degree in Music (Composition);
(2015 - 2017) Engineering Faculty of the University of Porto (FEUP) - Master's Degree in Multimedia (Sound Design and Interactive Music);
(2017 - ) University of Lisbon - PhD in Arts (Performance and Moving Picture Arts).
Papers:
(2012) John Cage – Biographical programme note for Póvoa de Varzim's Music Festival;
(2015) Boulez and John Cage – Paper for Musical Analysis B6 class;
(2017) Non-interactive Interactivity: building a seemingly interactive installation - Dissertation.
Presentations:
(2011) Student concert, Braga - “Floresta de Tíria” and “Démodé”;
(2012) Student concert, Braga - "Démodé", “Stars” and “Reflection”;
(2012) Student recital, Braga - "Reflection" and "Manto";
(2012) Student concert, Braga – “Yggdrasil”;
(2013) Peças Frescas concert, S. Luís theater, Lisbon – “10 Seconds of Silence”;
(2015) Peças Frescas concert, S. Luís theater, Lisbon – “TV Grotesque no.4”;
(2016) Semibreve festival, GNRation, Braga - "nG" sound installation;
(2016) Private presentation, Plano B, Porto - "nG" performance piece;
(2017) Private presentation, FEUP, Porto - "Behavioral Economics" installation;
(2018) CYSMUS' 3rd Workshop (conference on music and cyberculture), FCSH NOVA, Lisbon - "Semiotic Ghosts: turning videogames into concert music"
(2018) Música Viva festival, O'culto da Ajuda, Lisbon - "Improvisation" as part of the José Luís Ferreira Electroacoustic Music Lab;
(2018) Private presentation, ESTC, Lisbon - "Breathe" performance piece;
(2018) Teatro da Comuna, Lisbon - musical direction and performance at "OPUS" theater piece.
Pseudonym: John Elliott
Based in: Lisbon, Portugal
E-mail: johnelliott.comp at gmail.com
Experience:
Multiple DAWs and digital audio processing software (Reaper, Audacity, Pure Data);
Foley, field recording and editing;
Programming (Python, Java (Processing), and C# (Unity + FMOD));
Sound implementation middleware (FMOD);
Work in multiple videogames:
- (2016) Y.S.N.P. - Digital Games class assignment (music and sound design);
- (2016) Project Yin - Sound Design for Digital Media class assignment (music and sound design);
- (2016) O jogo do Joãozinho - Project Management class assignment (sound design);
- (2017) Axis of Getting Punched - "Games vs Nazis" game jam (music and sound design);
- (2017) Romantic - "Resist Jam" game jam (music and sound design);
- (2017) The Martian Anomaly - "Music Game Jam" game jam (music and sound design);
- (2018) INSECT!ON - "Global Game Jam 2018" game jam (music and sound design);
- (2018) Shell Shook - "The Very First Extra Credits Game Design Jam!" game jam (credits music and sound design);
- (2018) Immobile - "Game Maker's Toolkit Jam" game jam (music and sound design);
- (2019) Identifaction Doomsday - "Global Game Jam 2019" game jam (music and sound design);
- (2019) Home? - "Global Game Jam 2019" game jam (music and sound design);
- (2019) Take me Home - "Games for Good 2019" game jam (music and sound design);
- (2019) SurvivAll - "Neuro Game Jam 2019" game jam (music and sound design);
- (2019) Water Crisis Dilemma - "Neuro Game Jam 2019" game jam (music and sound design);
- (2019) Aether Burst - Academic project for Games & Apps course students (music and sound design);
- (2019) Pipeliners - "Yogscast Game Jam 2019" game jam (music and sound design).
Multiple installations and performance pieces:
- (2015) 235-152-369 (sound installation);
- (2016) nG (performance piece);
- (2016) nG (sound installation);
- (2018) Breathe (performance piece);
- (2018) OPUS (theatrical musical direction and performance).
Multiple original concert pieces:
- 12 electronic pieces;
- 11 solo pieces;
- 3 duo pieces;
- 2 trio pieces;
- 1 string orchestra piece;
- 1 quartet piece;
- 1 percussion and live electronics piece;
- 1 chamber orchestra piece;
- 1 symphonic band piece;
- 1 symphonic orchestra piece.
Languages:
Portuguese (native);
English (fluent);
French (beginner);
German (beginner);
Education:
(2000 - 2012) Calouste Gulbenkian's Music Conservatory - Degree in Music (Composition);
(2012 - 2015) Polytechnic Institute of Lisbon (ESML) - Bachelor's Degree in Music (Composition);
(2015 - 2017) Engineering Faculty of the University of Porto (FEUP) - Master's Degree in Multimedia (Sound Design and Interactive Music);
(2017 - ) University of Lisbon - PhD in Arts (Performance and Moving Picture Arts).
Papers:
(2012) John Cage – Biographical programme note for Póvoa de Varzim's Music Festival;
(2015) Boulez and John Cage – Paper for Musical Analysis B6 class;
(2017) Non-interactive Interactivity: building a seemingly interactive installation - Dissertation.
Presentations:
(2011) Student concert, Braga - “Floresta de Tíria” and “Démodé”;
(2012) Student concert, Braga - "Démodé", “Stars” and “Reflection”;
(2012) Student recital, Braga - "Reflection" and "Manto";
(2012) Student concert, Braga – “Yggdrasil”;
(2013) Peças Frescas concert, S. Luís theater, Lisbon – “10 Seconds of Silence”;
(2015) Peças Frescas concert, S. Luís theater, Lisbon – “TV Grotesque no.4”;
(2016) Semibreve festival, GNRation, Braga - "nG" sound installation;
(2016) Private presentation, Plano B, Porto - "nG" performance piece;
(2017) Private presentation, FEUP, Porto - "Behavioral Economics" installation;
(2018) CYSMUS' 3rd Workshop (conference on music and cyberculture), FCSH NOVA, Lisbon - "Semiotic Ghosts: turning videogames into concert music"
(2018) Música Viva festival, O'culto da Ajuda, Lisbon - "Improvisation" as part of the José Luís Ferreira Electroacoustic Music Lab;
(2018) Private presentation, ESTC, Lisbon - "Breathe" performance piece;
(2018) Teatro da Comuna, Lisbon - musical direction and performance at "OPUS" theater piece.
Contact
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