John Elliot
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John Elliott

Games and their music and sound

Credits

Featured: Townseek

Born undersea, but with an appetite to soar the skies and explore the world! Now that you've got yourself a reliable airship, it's time to make those dreams come true!  🦈
A whimsical trading and exploration game, full of personality. It includes a soundtrack that adapts to each location and features random combinations of musical elements, leading to huge musical variation. The sound design includes satisfying UI, quirky characters sounds, and detailed effects for every event and interaction. Made with Unity and FMOD.
Developed with Whales And Games.
Jam version made during the Global Game Jam 2021.
Townseek logo

  • (2026) Luu-IO - Sound design:
            "Furry Game Jam #2" game jam. Made in Godot.
  • (2026) Harbour Lookout - Music:
            "Furry Game Jam #2" game jam. Made in Godot.
  • (2025 - ongoing) Sweep Strike - Sound design and music:
            Roguelike minesweeper by the creator of Exophobia. Made in GameMaker.
  • (2024) Fishy Business - Sound design and music:
            "Pixel Game Jam 2024" game jam. Made in Godot.
  • (2021) Art Fight Duel - Sound design and music:
            Homage to Art Fight. Jam game rework and update.​ Made in Unity.
  • (2021) MechaVerse - Sound design and music:
            "Brackeys Game Jam 2021.1" game jam. Made in Unity.
  • (2021) Townseek (Jam Version) - Sound design and music:
            "Global Game Jam 2021" game jam. Polished and made in Unity.
  • (2021) Krali - Sound design and music:
            "Global Game Jam 2021" game jam. Made in Unity.
  • (2019) Pipeliners - Sound design and music:
            "Yogscast Game Jam 2019" game jam. Made in Unity.
  • (2019) Aether Burst - Sound design and music:
            Academic project for IADE's Games & Apps course students. Made in Unity.
  • (2019) SurvivAll - Sound design and music:
            "Neuro Game Jam 2019" game jam. Made in Unity.
  • (2019) Water crisis dilemma - Sound design and music:
            "Neuro Game Jam 2019" game jam. Made in Unity.
  • (2019) Take me home - Sound design and music:
            "Games for Good 2019" game jam. Made in Unity.
  • (2019) Home? - Sound design and music:
            "Global Game Jam 2019" game jam.​​​ Made in Unity.
  • (2019) Identifaction Doomsday - Sound design and music:
            "Global Game Jam 2019" game jam.​ Made in Unity.
  • (2018) Immobile - Sound design and music:"
            Game Maker's Toolkit Jam" game jam. Made in Unity.
  • (2018) Shell Shook - Sound design and credits music: 
            "The Very First Extra Credits Game Design Jam!" game jam.​​ Made in Unity.
  • (2018) INSECT!ON - Sound design and music: 
            "Global Game Jam 2018" game jam​. Made in Unity.
  • (2017) The Martian Anomaly - Sound design and music: 
            "Music Game Jam" game jam (no visuals). Made in Unity.
  • (2017) Romantic - Sound design and music: ​
            "Resist Jam" game jam. Made in Unity.
  • (2017) Axis of Getting Punched - Music:
            "Games vs Nazis" game jam. Made in Unity.
  • (2016) Project Yin - Sound design and music:
            Project for the Sound Design for Digital Media class​​. Made in Unity.
  • (2016) A Tale of Balance - Music:
            Project for the Digital Games class. Made in Game Maker Studio.
  • (2016) Y.S.N.P. - Music:
            Project for the Digital Games class. Made in Game Maker Studio.

Music


Albums

Soundtracks
Sprout
Harbour Lookout

Mechaverse
Townseek (Jam Edition)

Home?
Take me Home

INSECT!ON
The Martian Anomaly

Romantic
Project Yin

You Shall Not Pass
Tale of Balance
John Elliott
Composer and Sound Designer
Email: [email protected]

LinkedIn
Bluesky

Bandcamp
Soundcloud
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