John Elliot
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John Elliot

Writings on projects, progress, and art:
OPUS

News flash: game design is hard.

7/14/2017

 
In the middle of July, my dissertation "Non-interactive Interactivity: building a seemingly interactive installation" was defended.
As noted by myself and the jury, one of the weaker points of the project that accompanies my dissertation is the game design of the installation. Its puzzles are too hard, with vague, obtuse, or unfair solutions, as I found myself designing it by thinking "what is the player supposed to do?" and not "what can the player do?".
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Critical investigation of interactive works requires extensive cross-disciplinary knowledge in a diverse range of fields including software programming, hardware design, instrument design, composition techniques, sound synthesis and music theory.
(Drummond, 2009, p.125)

References:
​Drummond, J. (2009). Understanding Interactive Systems. Organised Sound, 14(2), 124-133, doi:10.1017/S1355771809000235.

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John Elliott
Composer and Sound Designer
Email: johnelliott.comp@gmail.com
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Header design © Racget Russo
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